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>> Sounds like that anisotropic shading stuff that Lance is burning our
>> years about :) Hey, if MAX can do it, POV can do it too!
Yup, that's the stuff!!! ;-)
>It should be simple enough to do provided you have uv values for a surface.
>I think you need to have that first before you can start adding anisotropic
>stuff though.
Actually got anistrophy you don't need them, it's just another shading type
dependant on surface normals, it doesn't have anything to do with UV
co-ords.
--
Lance.
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