POV-Ray : Newsgroups : povray.general : metal : Re: metal Server Time
11 Aug 2024 11:22:59 EDT (-0400)
  Re: metal  
From: Mark Wagner
Date: 26 Jul 1999 00:50:27
Message: <379be913@news.povray.org>
Mike wrote in message <379BAC13.38C29BCF@aol.com>...
>It should be simple enough to do provided you have uv values for a surface.
>I think you need to have that first before you can start adding anisotropic
>stuff though.
>
>[Insert usual speach about uv mapping here]

UV mapping -- see Nathan Kopp's UVPov or the Superpatch.


>
>-Mike
>
>> >pov needs a feature that lets objects have metallic scratches like look
>> >at the hood of a car all the little round lines that move with the light
>> >as well as a way to make the edges of objects a different texture
>> >(easily) so that you can make it look like the paint is worn off.
>>
>> Sounds like that anisotropic shading stuff that Lance is burning our
>> years about :) Hey, if MAX can do it, POV can do it too!
>
>
>


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