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Please forgive me if I've totally messed things up here but this is my
first ever attempt at a "follow up" which Nieminen M. had mentioned.
And if it works this might be as good a place as any to place this post.
Ron Parker wrote:
>
> On Sun, 25 Jul 1999 09:48:00 -0400, Dave Kreskowiak wrote:
> >In my experience, coincident surfaces tend to render a jittered imaged of
> >both textures, not a black spot.
>
> Black spots (actually transparent spots) are fairly common. They usually
> happen when you have an intersection involving coincident surfaces. POV
> will find one or the other surface, then determine that that surface is
> "outside" the other surface and ignore that intersection. It then goes
> on to find another intersection, but because it always starts looking at
> a distance of EPSILON along the ray from the last intersection, it misses
> the second surface at that point entirely, leaving a transparent spot
> that could show up as black under the right circumstances.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
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