POV-Ray : Newsgroups : povray.general : metal : Re: metal Server Time
11 Aug 2024 11:26:14 EDT (-0400)
  Re: metal  
From: Mike
Date: 25 Jul 1999 20:37:52
Message: <379BAC13.38C29BCF@aol.com>
It should be simple enough to do provided you have uv values for a surface.
I think you need to have that first before you can start adding anisotropic
stuff though.

[Insert usual speach about uv mapping here]

-Mike

> >pov needs a feature that lets objects have metallic scratches like look
> >at the hood of a car all the little round lines that move with the light
> >as well as a way to make the edges of objects a different texture
> >(easily) so that you can make it look like the paint is worn off.
>
> Sounds like that anisotropic shading stuff that Lance is burning our
> years about :) Hey, if MAX can do it, POV can do it too!


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