POV-Ray : Newsgroups : povray.general : metal : Re: metal Server Time
11 Aug 2024 11:24:18 EDT (-0400)
  Re: metal  
From: Spider
Date: 26 Jul 1999 16:39:29
Message: <379B9136.2C8F9BB9@bahnhof.se>
Peter Popov wrote:
> 
> On Sun, 25 Jul 1999 11:22:51 -0700, Bob Findlay <rbf### [at] gatewaynet>
> wrote:
> 
> >pov needs a feature that lets objects have metallic scratches like look
> >at the hood of a car all the little round lines that move with the light
> >as well as a way to make the edges of objects a different texture
> >(easily) so that you can make it look like the paint is worn off.
> 
> Sounds like that anisotropic shading stuff that Lance is burning our
> years about :) Hey, if MAX can do it, POV can do it too!
> 
> Meanwhile I'd try 10 or 20 or 100 averaged randomly placed onion
> triangle_wave normals. Should work.

render something that's ridicully big...

Bumpmaps might work..

//Spider
--At the gates of silent memory.


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