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Thanks for reminding me of this.
The problem is within one of the complex objects itself. Apparantly I have
created something strange using nested #while loops. Zooming in on the
trouble spot shows POV doing its job, it's my code that's creating the lo-res
artefact. I have actually created a moire pattern with the 2 loops whose
frequency looks like low resolution jaggies until it's enlarged 8x.
Thanks!
steve
Anders Haglund wrote:
> Steve <ste### [at] puzzlecraftcom> wrote in message
> news:37973F3E.DBAE41F5@puzzlecraft.com...
> > I'm having a problem rendering a scene and wondered if anyone knows
> > what's happening.
> >
> > The scene includes several complex objects and a font.
> >
> > The scene renders just fine, complex objects, fonts, everything, until
> > it finishes with the font. Then it reverts to low resolution and renders
> > to the end of the complex objects, at which point it starts rendering in
> > high resolution again.
> >
> > Any ideas what's wrong?
> >
> > I'd post the source but it's several thousand lines long.
>
> well, find out what causes it by removing one object at a time until you
> don't get the problem anymore. then post that object here.
>
> /Anders
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