POV-Ray : Newsgroups : povray.general : making body parts ?? : Re: making body parts ?? Server Time
11 Aug 2024 17:09:47 EDT (-0400)
  Re: making body parts ??  
From: MR
Date: 23 Jul 1999 09:01:10
Message: <37986796@news.povray.org>
hi cliff,

ok, i'll look at blobman.  i've got the zip and i thought i might
use him but i just figured that he was created with some third
party software that would make the include file unreadable to
normal humans.

thanks, miker


Cliff Bowman <c.b### [at] cwcomduffcom> wrote in message
news:379772ee.16572392@news.povray.org...
> On Thu, 22 Jul 1999 11:13:41 -0500, "MR" <a### [at] bnet> wrote:
>
> >hello,
> >
> >i've been playing with pov now for almost 6 months, and for that
> >time i've been caught up in writing equations for humanoid motion,
> >and have learned precious little about pov itself and even less
> >about moray and spatch.
> >
> >well, the motion equations are written, and i have a system set up
> >that i can at least use, and i'm ready to banish my stick figure
> >composed of cylinders and spheres for a little more life-like
> >figure.
> >
> >what would you suggest that i use to construct the various body
> >parts with?  meshes?  i get the feeling that moray or spatch might
> >be handy for constructing them.  i've gone thru most of the moray
> >tutorial, but i can't say that any particular process has jumped out
> >at me and said, "use this to model a face."
> >
> I'd suggest (going by the images produced) taking a look at the
> blob-man include file...
>
> Failing that, possibly borrowing some 3D meshes from around the net?
> (3D Cafe and the like).
>
> There's at least 1 tutorial on making human heads with sPatch, though
> I can't offhand think where it is :(
>
> The biggest problem with using meshes would probaly be the joints -
> problems that blobman almost certainly doesn't suffer from.
>
>
> Cheers,
>
> Cliff Bowman
> Why not pay my 3D Dr Who site a visit at http://www.who3d.cwc.net/
> PS change ".duffcom" to ".net" if replying via e-mail


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