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If the stripes are an image map, then yes, adding the logo to the image
with the stripes will be the easiest method.
Since cylinder image maps aren't that flexible, you would have to place
the label in a very wide canvas (aspect ratio of pi or 2 pi, I beleive)
with lots of space around it on all sides, and create an alpha channel
with that extra space black. then it can be placed.
I'd just add the original images together to make it simple.
On a more complicated scene, I threw a label on a beer bottle:
http://www.spiritone.com/~english/cyclopedia/bottle.html
Joshua
eng### [at] spiritone com
Paul Larson wrote:
> I'm making a paint can and I want to put a logo on it. The current
> image can be found at:
> http://www.cs.purdue.edu/homes/larsonpg/paint-can.jpg
> I have one cylinder with a metallic texture, and another with an
> orange-striped texture (a la Porter Paints), which is the paper label.
> Now the logo is simply a rectangle that will be on the label. Does
> anyone have a way of getting that logo on the label, aside from just
> putting the logo on the texture itself and mapping that?
>
> Thanks,
> Paul
>
> http://www.cs.purdue.edu/homes/larsonpg
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