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In article <37960002.6EB1A57D@ma.usb.ve> , Alberto <ame### [at] mausbve>
wrote:
>
>
> Thorsten Froehlich wrote:
>
>>
>> You can...as you know the POV-Ray coordinate system is finite (yes, I know
>> that this is a trick, but it does its job). It will just take up a lot of
>> memory (the 5*5 cylinders where just an example).
>>
>> Thorsten
>
> I didn't know that. Could you tell me (us) the size of the coordinate system?
Well, for example the ray/object intersection test will not work as expected
for objects more than 1.0e17 away. But the default maximum distance is only
1.0e7 (10.000.000) by anyway. NOTE: These are default values, on some
platforms these values may be smaller (or larger).
So if you have enough memory (and a modified compile of POV-Ray for a 64 bit
processor (so that 'int' is 64 bit) with some adjustments) you can place
1e12 (1.000.000.000.000) cylinders in a 10*10 grid...I wounder if POV-Ray
could deal with that many objects. I would estimate the memory need around
200 TB (tera byte).
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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