POV-Ray : Newsgroups : povray.advanced-users : Infinite cones : Re: Infinite cones Server Time
2 Nov 2024 13:18:59 EDT (-0400)
  Re: Infinite cones  
From: Peter Popov
Date: 20 Jul 1999 13:47:42
Message: <3794b5b3.2674853@204.213.191.228>
On Tue, 20 Jul 1999 14:00:14 +0200, Remco de Korte
<rem### [at] xs4allnl> wrote:

>It obviously has something to do with the small difference between the base and
>the top of the slow cones. The difference here is more or less redundant. I
>changed them into cylinders and it rendered fast and seamless.
>I don't know what the actual cause is, it's somewhere in the code, but assuming
>you don't want to make a patch for this I guess there's not much more you can do
>then adapt your scene-code or sit and wait.
>
>Regards,
>
>Remco

This is odd as cylinders are internally represented as cones with two
equal radii.


Peter Popov
ICQ: 15002700


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