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As bare as possible :
camera {location -z*200} light_source{<1,1,-1>*1000 color 2}
cone{0 ,15,<8,90,8> ,15.1 pigment{rgb <1,0,0>}}
This is a pretty normal infinite cone... There maybe something about the
epsilon value, but in this case there's nothing uncommon about this cone, at
least nothing you wouldn't hand-code.
Actually, the fact that some non-infinite cones render more slowly than others
bother me more than the infinite cone problem itself, because at least I can
hunt down the infinite cones but can't do anything for the slow finite ones
when they pop up randomly in a 16000-cone tree and make it useless.
Well, I think I'll report it (and I supported Ken Tyler some time ago when he
said it was better to let the pov-team develop pov instead of bothering them
about unusual bugs <sigh> ).
Gilles
Ken wrote:
> Perhaps the programs epsilon limit is causing rounding errors ?
>
> Your slow cones are only .000004 pov units different between the
> radius at each end. Adding .000010 to the first radius in the cone
> statement at least removes the infinte object problem but it still
> renders slowly.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
> http://home.pacbell.net/tylereng/links.htm
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