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But if the objects are part of other transplated CSGs?
#declare spheres = union{
sphere{ -2*x, 1 pigment{ rgb<1,0,0>}}
sphere{0, 1 pigment{rgb <0,1,0>}}
sphere{ 2*x,1 pigment{ rgb<0,0,1>}}
}
union{
object{spheres translate 2*z}
object{spheres}
object{spheres translate -2*z}
normal{Norm}
}
Ken <tyl### [at] pacbellnet> wrote in message
news:379291CD.8C1026CE@pacbell.net...
>
>
> Remco de Korte wrote:
>
> > I'm sorry but this won't work (or I am getting real perception
problems).
> > I've had this problem more then once. If you stick a pigment on a part
of a csg
> > (or blob) the normal or finish you use for the whole object doesn't
apply there.
>
> If at first you don't succeed... you use the other workable solution. This
> following example clearly shows that you can maintain even distribution of
> a normal pattern for each object in the csg operation and it looks kool
too !
>
> camera {location<0,0,-5>look_at 0}
> light_source {<0,0,-20> rgb 1}
>
> #declare Norm = normal { gradient x+y 1 rotate 45*x+y scale .5 frequency
2}
>
> union {
> sphere { 0, 1 pigment { rgb<1,0,0> } translate<-1, 0,0>normal {Norm} }
> sphere { 0, 1 pigment { rgb<1,1,0> } translate< 1, 0,0>normal {Norm} }
> sphere { 0, 1 pigment { rgb<0,1,0> } translate< 0,-1,0>normal {Norm} }
> sphere { 0, 1 pigment { rgb<0,0,1> } translate< 0, 1,0>normal {Norm} }
> }
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
> http://home.pacbell.net/tylereng/links.htm
--
Daniel Pirch
nap### [at] linuxzrztu-berlinde
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