|
![](/i/fill.gif) |
> I think that the idea is that a cheap scanline renderer can render those
>animations much faster than a raytracer. They have no time to wait.
LOL, so can an expensive scanline renderer!
I think the main problem is that a lot of artists doing that kind of work
are more techies and don't spend enough time on the ART part of it...
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://listen.to/colorblind
Nieminen Mika wrote in message <3792c93d@news.povray.org>...
>Matt Giwer <mgi### [at] giwersworld org> wrote:
>: The second thing is on the new TV watching Crusade the graphics
>: are no better than most experienced users can create in POV.
>
> I think that the idea is that a cheap scanline renderer can render those
>animations much faster than a raytracer. They have no time to wait.
>
>--
>main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
>):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
|
![](/i/fill.gif) |