Ken wrote:
>
> Remco de Korte wrote:
>
> > I'm sorry but this won't work (or I am getting real perception problems).
> > I've had this problem more then once. If you stick a pigment on a part of a csg
> > (or blob) the normal or finish you use for the whole object doesn't apply there.
> >
> > Remco
> > http://www.xs4all.nl/~remcodek/softmach.html
>
> Then what is the solution ?
The thing I do is to put the normals and finishes at the same place the pigments
are declared. Too bad, because it needs a little work and perhaps a lot (extra)
memory.
Should we just use softext instead and forget
> about normals and them other pesky primitives ?
I don't see how this relates to the problem here? If you don't want me to bring
it up anymore I won't.
Bye,
Remco
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