POV-Ray : Newsgroups : povray.newusers : normals and pigments in a csg : Re: normals and pigments in a csg Server Time
5 Nov 2024 13:23:23 EST (-0500)
  Re: normals and pigments in a csg  
From: Remco de Korte
Date: 19 Jul 1999 05:38:14
Message: <3792F101.885CB699@xs4all.nl>
Ken wrote:
> 
> Remco de Korte wrote:
> 
> > I'm sorry but this won't work (or I am getting real perception problems).
> > I've had this problem more then once. If you stick a pigment on a part of a csg
> > (or blob) the normal or finish you use for the whole object doesn't apply there.
> >
> > Remco
> > http://www.xs4all.nl/~remcodek/softmach.html
> 
> Then what is the solution ? 

The thing I do is to put the normals and finishes at the same place the pigments
are declared. Too bad, because it needs a little work and perhaps a lot (extra)
memory.

Should we just use softext instead and forget
> about normals and them other pesky primitives ?
I don't see how this relates to the problem here? If you don't want me to bring
it up anymore I won't.

Bye,

Remco


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.