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Hello, would anybody here in the newusers group be so kind help him?
Thanks in advance, Thorsten
In article <379### [at] unforgettablecom> , Xplo Eristotle
<inq### [at] unforgettablecom> wrote:
> But now onto my problem...
> Anyway, the field has two texture layers on it. The first one (and hence
> the "bottom" layer) is a bright sandy agate that works marvellously to
> produce sand. The second is a y gradient composed of bands of dark
> filtering brown and complete transparency, which is intended to darken
> the parts of the height field that are touching the edge of the water
> (for a "wet sand" look).
>
> The problem is that when I apply the two textures to the side of a
> simple box (for testing), they combine as expected, but when applied to
> the height field the second texture doesn't show up.
>
> Here's the height field code, in case anyone can glean anything helpful
> from it:
>
> height_field
> {
> tga "dirt.tga"
> smooth
> texture
> {
> pigment
> {
> agate
> color_map
> {
> [0.2 color rgb <1,.9,.8>]
> [0.4 color rgb <.8,.7,.6>]
> [0.7 color rgb <1,.8,.6>]
> [1 color rgb <.8,.6,.4>]
> }
> }
> }
> texture
> {
> pigment
> {
> gradient y
> color_map
> {
> [0.4375 color rgbf <1,1,1,1>]
> [0.4375 color rgbf <.5,.5,.5,1>]
> [0.6 color rgbf <.5,.5,.5,1>]
> [0.6 color rgbf <1,1,1,1>]
> }
> scale 4
> translate <0,-2,0>
> }
> }
> scale <150,4,150>
> translate <-75,-2,-10>
> }
I have cross-posted your problem to povray.newusers because there you get a
much more qualified response from experienced artists :-)
> Does transforming an object also transform its texture(s)? I wouldn't
> expect it to, but if so, that might explain my problem (it hadn't
> occurred to me until just now).
Yes.
> If this isn't enough information, I can provide the scene file as well
> as the Targa file for the height field (warning: the .tga is a few
> hundred k) and a 640 x 480 PICT.
Hmm, I don't think that is needed. Usually any heigh-field can be used to
reproduce your problem.
> First I want to say "good job" to the Mac POV-Ray guys out there, I'm
> using 3.1g on a 68k Mac and I haven't hit a bug yet. If this is going to
> be the last 68k version, at least you guys seem to have gotten it right.
> :)
Thanky you! And yet, it will definetly be the last version for 68K Macs.
> But now onto my problem...
>
> I've been trying to create a scene that uses a height field as terrain,
> and the field is superimposed on a box which is meant to look like
> water. (The idea is for the water to sit in the lower parts of the
> field, but still allow the field to be visible under the surface of the
> water. It doesn't work as intended, but I tried. Testing reflection and
> transparency effects takes a long time on an LC040/25, you know. -_-; )
Yes, sad but true - without a floating-point unit it is another 10 times
slower...
Thorsten
____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org
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