POV-Ray : Newsgroups : povray.macintosh : Re: Layered texture problem : Re: Layered texture problem Server Time
5 Nov 2024 13:27:16 EST (-0500)
  Re: Layered texture problem  
From: Thorsten Froehlich
Date: 18 Jul 1999 03:58:46
Message: <37918936@news.povray.org>
Hello, would anybody here in the newusers group be so kind help him?

    Thanks in advance, Thorsten

In article <379### [at] unforgettablecom> , Xplo Eristotle
<inq### [at] unforgettablecom>  wrote:
> But now onto my problem...

> Anyway, the field has two texture layers on it. The first one (and hence
> the "bottom" layer) is a bright sandy agate that works marvellously to
> produce sand. The second is a y gradient composed of bands of dark
> filtering brown and complete transparency, which is intended to darken
> the parts of the height field that are touching the edge of the water
> (for a "wet sand" look).
>
> The problem is that when I apply the two textures to the side of a
> simple box (for testing), they combine as expected, but when applied to
> the height field the second texture doesn't show up.
>
> Here's the height field code, in case anyone can glean anything helpful
> from it:
>
> height_field
>  {
>  tga "dirt.tga"
>  smooth
>  texture
>   {
>   pigment
>    {
>    agate
>    color_map
>     {
>     [0.2 color rgb <1,.9,.8>]
>     [0.4 color rgb <.8,.7,.6>]
>     [0.7 color rgb <1,.8,.6>]
>     [1 color rgb <.8,.6,.4>]
>     }
>    }
>   }
>  texture
>   {
>   pigment
>    {
>    gradient y
>    color_map
>     {
>     [0.4375 color rgbf <1,1,1,1>]
>     [0.4375 color rgbf <.5,.5,.5,1>]
>     [0.6 color rgbf <.5,.5,.5,1>]
>     [0.6 color rgbf <1,1,1,1>]
>     }
>    scale 4
>    translate <0,-2,0>
>    }
>   }
>  scale <150,4,150>
>  translate <-75,-2,-10>
>  }

I have cross-posted your problem to povray.newusers because there you get a
much more qualified response from experienced artists :-)

> Does transforming an object also transform its texture(s)? I wouldn't
> expect it to, but if so, that might explain my problem (it hadn't
> occurred to me until just now).

Yes.

> If this isn't enough information, I can provide the scene file as well
> as the Targa file for the height field (warning: the .tga is a few
> hundred k) and a 640 x 480 PICT.

Hmm, I don't think that is needed. Usually any heigh-field can be used to
reproduce your problem.




> First I want to say "good job" to the Mac POV-Ray guys out there, I'm
> using 3.1g on a 68k Mac and I haven't hit a bug yet. If this is going to
> be the last 68k version, at least you guys seem to have gotten it right.
> :)

Thanky you!  And yet, it will definetly be the last version for 68K Macs.

> But now onto my problem...
>
> I've been trying to create a scene that uses a height field as terrain,
> and the field is superimposed on a box which is meant to look like
> water. (The idea is for the water to sit in the lower parts of the
> field, but still allow the field to be visible under the surface of the
> water. It doesn't work as intended, but I tried. Testing reflection and
> transparency effects takes a long time on an LC040/25, you know. -_-; )

Yes, sad but true - without a floating-point unit it is another 10 times
slower...


     Thorsten


____________________________________________________
Thorsten Froehlich
e-mail: mac### [at] povrayorg

I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://mac.povray.org


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.