|
|
I got it, i used radial (thanks tom the person who submitted the first
candle to povbjects).
Jerry wrote in message ...
>In article <378ea698@news.povray.org>, "John Bauman"
><bau### [at] ptdprolognet> wrote:
>
>>Jerry wrote in message ...
>>>In article <378cf848@news.povray.org>, "John Bauman"
>>><bau### [at] ptdprolognet> wrote:
>>>
>>>>I'm making plasma exhaust for the ship that I'm building.
>>>>I'm very unhappy with the fact that it is only a little blue only on the
>>>>edges.
>>>>There isn't any density type called conical, so what should I do?
>>>
>>>You might be able to fake a conical density type by multiplying a
>>>cylindrical density type with gradient y?
>>I did a gradient y, but I dont know how to multiply a cylindrical density
by
>>it
>
>Basically you just stick multiple densities after each other and they
multiply:
>
>#declare Final_Render = 1;
>//units in feet
>//east is negative x
>//north is positive z
>
>#include "colors.inc"
>#include "skies.inc"
>#include "woods.inc"
>
>
>
>#if (Final_Render > 0)
> #declare minsamples = 2;
> #declare maxsamples = 12;
> #declare fogvariance = 40/1000;
> #declare fogconfidence = 0.98;
> #declare fogintervals=1;
>#else
> #declare minsamples = 1;
> #declare maxsamples = 4;
> #declare fogvariance = 100/1000;
> #declare fogconfidence = 0.7;
> #declare fogintervals=1;
>#end
>cylinder {
> <0,0,0>,<0,1,0>,1.0001
> pigment {
> color rgbf <1,1,1,1>
> }
> interior {
> media {
> scattering { 1, 1}
> intervals fogintervals
> samples minsamples, maxsamples
> confidence fogconfidence
> variance fogvariance
> density
> gradient y
> color_map {
> [0 color rgb <1, 1, 1>]
> [1 color rgb <0, 0, 0>]
> }
> }
>
> density {
> cylindrical
> color_map {
> [0.0 color rgb <0,0,0>]
> [1.0 color rgb <1,1,1>]
> }
> }
> }
> }
> hollow
> scale 2
>}
>
>
>
>camera {
> location <0,.3,-4>
> look_at <0,.5,0>
>}
>
>light_source {
> <-100,500,-75>,
> color White
>}
>
>sky_sphere {
> pigment {
> gradient y
> pigment_map {
> [0.01 rgb <0.847, 0.749, 0.747> ] // horizon
> [0.25 P_Cloud2 scale 0.25 rotate z*5]
> [0.60 P_Cloud3 scale <0.25, 0.15, 0.25> rotate z*10]
> }
> }
>}
Post a reply to this message
|
|