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Maybe your friend is making the distinction between scan-line rendering
algorithms (where the environment, etc is essentially projected/texture
mapped back onto the scene geometry) and raytracing.
Full raytracing is slower, but is great at doing things like reflection.
Just a thought.
Chris.
Stewart #7 wrote in message ...
>
> Sorry, I'm a little confused... my friend seems to distinguish
>
>texture mapping from full raytracing... so, does POV offer an option
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>at render time... plain-old-texture mapping or full RayTrace ??
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>
>
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