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Ken wrote:
>"Rune S. Johansen" wrote:
>>
>> If you render the code below you will see a weird phong highlight.
>>
>> I would have expected a ring-formed phong highlight, but this appears.
>>
>> camera {
>> location y/10
>> look_at 0
>> }
>
>Try your camera location at y*10 and you get what you expect.
I know, but what is THIS?
Working with the cd include file, I have to know how phong highlights work.
And I don't understand this.
Greetings,
Rune S. Johansen
---
Visit The RSJ Website at http://welcome.to/rsj
for 3D images including still lives, dragons,
mathematical shapes, and more. Stereograms,
tutorials, The POV Desktop Theme, all the jokes
"you know you have been raytracing too long when",
miscellaneous other things, and a lot of fun!
>Ken Tyler
>
>mailto://tylereng@pacbell.net
>http://home.pacbell.net/tylereng/links.htm
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