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If you render the code below you will see a weird phong highlight.
I would have expected a ring-formed phong highlight, but this appears.
camera {
location y/10
look_at 0
}
light_source {100*y, color 1}
plane {
y, 0
pigment {color 0}
normal {onion 1.5}
finish {ambient 0 diffuse 0 phong 1 phong_size 300}
}
Why does it look like that?
Greetings,
Rune S. Johansen
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