POV-Ray : Newsgroups : povray.general : Please help with some really hard math : Please help with some really hard math Server Time
11 Aug 2024 13:22:30 EDT (-0400)
  Please help with some really hard math  
From: Peter Popov
Date: 12 Jul 1999 13:58:48
Message: <378c1f9d.33971555@204.213.191.228>
Greetings all.

Suppose I have a sphere that is electrostatically charged. The
intensity of its field at any point in space is proportional to the
reciprocal squared distance, and the vector points away from the
sphere. For a plane, it's easy. I think I can manage torii, cylinders,
and cones. Even non-smoothed meshes.

How about a smoothed mesh? OK, I have all the vertices and
corresponding normals stored in two arrays, but then what? How should
I proceed to calculate the field vector and intensity at an arbitrary
point in space?

And yeah, I am talking about POV script here, not C :)

Thanks in advance for any help.


Peter Popov
ICQ: 15002700


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