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It seems to be a by-product of ramp_wave. Adding sine_wave makes it
disappear, but there also seems to some strange things happening with
onion near the origin. I found something really cool trying this out
though. Check this out:
camera {
location <0, .01, 0>
look_at 0
}
light_source {100*y, color 1}
plane {
y, 0
pigment {color 0}
normal {onion 1.5 sine_wave}
finish {ambient 0 diffuse 0 phong 1 phong_size 300}
}
Oh, and render this one big and stare at it for about a minute. :)
camera {
location <0, 20, 0>
look_at 0
}
light_source {100*y, color 1}
plane {
y, 0
pigment {color 0}
normal {onion 1.5 sine_wave}
finish {ambient 0 diffuse 0 phong 1 phong_size 10}
}
While you are looking at it, think about this - You are getting very
sleepy...your eyelids are getting heavy...when you awaken you will cluck
like a chicken.
-Mike
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