"Rune S. Johansen" wrote:
>
> If you render the code below you will see a weird phong highlight.
>
> I would have expected a ring-formed phong highlight, but this appears.
>
> camera {
> location y/10
> look_at 0
> }
Try your camera location at y*10 and you get what you expect.
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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