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Why not just split the alpha channel and save it as gif?
Margus
T'vakah wrote:
>
> This is probably a dumb question, but I was too lazy to look through the
> docs. Is there a way that I can use an image map in the pigment of a
> texture, and then use the alpha channel of that image in the normal? I read
> of this being done with Softimage, and wondered if POV could do it.
>
> Thanks, T'vakah
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