POV-Ray : Newsgroups : povray.text.tutorials : brick texture : Re: brick texture Server Time
1 Jun 2024 22:27:11 EDT (-0400)
  Re: brick texture  
From: PoD
Date: 12 Jul 1999 18:18:03
Message: <378A69CE.4124BF97@merlin.net.au>
"Shawn F. Nerenberg" wrote:
> 
> I have the same problem, with a reproduction of the Etemenaki (commonly
> known as the Tower of Babel) Built to scale, it is a rather large
> structure, and I was hoping to keep the bricks to scale, without the
> moire patterns. This isn't a real problem for closeups, but scene shots
> showing the temple compounds are going to look awfully funky. any way to
> work around this without compromising on texture scale?
> Roland Mas wrote:
> >
> > Eric Poulet (epo### [at] compuservecom) wrote:
> > > Hi all!
> > [...]
> > > My results only give me weird lines and an awfull moire effects.
> >
> > This line is the only one I need to find the answer. Scale up your texture,
> > again and again, the moire effect will disappear when the brick pattern
> > grows up and shows.
> >
> > Happy tracing,
> >   B-o-b
> > --

> > bob### [at] casimirrezelenstfr -- Linux, POV-Ray, LaTeX

Moire patterns are a problem whenever you have regular patterns with
very small features (less than a couple of pixels).  One (expensive) way
to fix it is to use Sampling_Method=2.  You might also need
Antialias_Depth=4 or more.

Cheers, PoD.


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