|
![](/i/fill.gif) |
In trying to make a interesting movie idea, i found out that splines are
very hard to code by hand... or i just don't have the patience, i think
it's the latter... well anyways, i'm in the middle of adjusting another
program of mine(the start of a moray-like modeler for povray files) to
handle this task and work with them intelegently... I'm not sure at this
point if i can do this, but if i do would there be any interest in such
a program?
When i was working on the modeler i came across a few problems that
caused me to stop for a while(mostly to do with the no-multi-tasking
problems with svga(i like svga much more than xwindows for some
reason)...
well, i'm restarting some of the work... but i probobly won't be able to
make a true modeler for some time yet, i probobly won't even be able to
load(and draw) anything other than splines for a while...
would love to get feedback
the Loial Raven
P.S. Have fun eh :)
Post a reply to this message
|
![](/i/fill.gif) |