|
|
Ken wrote:
>
> PoD wrote:
> >
> > I have an old POV file which has image_maps declared in the following
> > manner
> >
> > image_map {
> > <0 1 -1>
> > tga "blah.tga"
> > ...}
> >
> > The warnings I get suggest that the vector at the top is for orienting
> > the image, but it's ignored in 3.1.
> > I don't have docs for old enough versions to explain this vector, how do
> > I transform this image_map to get the same effect?
> >
> > Thanks, PoD.
>
> Here is what I could find for you from the Pov v1.0 docs:
>
> The documentation for image_map explains the basic options
> which are true for all mapping types.
>
> image_map - Color Pattern.
> Syntax:
> image_map { [map_type #] [<gradient>] image_type "filename"
> [alpha # #] [once] [interpolate #] }
>
> This is a special color pattern that allows you to import a
> bitmapped image file in GIF, TGA, IFF, or DUMP format and
> map that bitmap onto an object.
>
> For example:
>
> // Use planar (type 0) mapping to project falwell.gif
> // onto the shape in a repeating pattern.
> // Set interpolation to 2 (bilinear) so the mapped GIF will
>
> // be smoothed and not look jaggy.
> image_map {
> map_type 0 <1 0 -1> gif "falwell.gif" interpolate 2
> }
>
> or
>
> // Use spherical (type 1) mapping to
> // wrap earth.tga once onto a unit sphere
> // No interpolation is used, so it may look
> // jaggy
> image_map {
> map_type 1 tga "earth.tga"
> }
> or
> // Use cylindrical (type 2) mapping to wrap
> // cambells.gif once onto a unit cylinder.
> // Set interpolation to 4 (normalized distance)
> // so the mapped GIF will be smoothed and not look jaggy.
> // Norm dist isn't as good as bi-linear, but it's faster.
> image_map {
> map_type 2 <1 -1 0> gif "cambells.gif" interpolate 4
> }
>
> The texture in the first example will be mapped onto the
> object as a repeating pattern. The once keyword places only
> one image onto the object instead of an infinitely repeating
> tiled pattern. When once is used, the color outside the
> mapped texture is set to transparent. You can use the
> layered textures to place other textures or colors below the
> image.
>
> The image map methods sphere, cylinder, and torus, wrap the
> image once and only once around a unit shape of the same name. The
> map may be scaled uniformly to apply to larger shapes. The maps
> may be applied to any shapes, but the results are undefined.
>
> The planar image map method is like a slide projector and
> will work the same for any shape.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
Thanks Ken,
I could of course use the #version directive, and would on a large
file but I'm just the sort of person who likes to know how things
actually work.
Cheers, PoD.
Post a reply to this message
|
|