Mostly a bugfix update. This also adds "#version 3.1;" to allow you to use
3.1 style layered textures (with rgbf).
* Use "#version 3.1;" to use old-style layered textures
(where filter acts like transmit)
* Use "#version 3.14159;" (yes, PI) to use filters in textures
again in the same scene.
* Fixed problem with automatic range_divider calculation
* Added a better error message for zero vertices in mesh2
* fixed bug with spotlight
http://nathan.kopp.com/patched.htm
-Nathan
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