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AHA, so conic prisms are based off of a plane at y*1, hehehe... that would cause all
my
problems... got it fixed now, no need to worry :)
Loial Raven (Stuart MeerKat) wrote:
> I've already asked this on povray.advanced-users without any luck...
>
> I seem to have stumbled upon a rather odd error with the conic-sweep
> prisms... i've found that something i am doing is causing it to have
> incorect values... in fact, it's scaling all my values up by a number...
> I can't seem to figure out exactly what the problem is, but i've
> duplicated it on both my windows and linux computers...
>
> It's realy getting me anoyed since it's stoping my work on bevel gears.
> if anyone can figure out what's happening, make a patch or a work-around
> or the like i would be most apreciative...
>
> the file attached shows exactly what is hapening, i've used cut-paste to
> get the math and values to be exact between the two(was figuring the
> linear-sweep might have re-set some values... it didn't) oh, and i've
> changed the names to the variables as well(having no effect)... but the
> rest is a copy of the first...
>
> Love to have some help
> the Loial Raven
>
> ------------------------------------------------------------------------
>
> Name: TEST.POV
> TEST.POV Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
> Encoding: base64
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