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hehe, I remember one image I did... the entire thing was made with bicubics
(all 4x4 steps)... and there were LOTS of them :)
Take a look here if you want...
http://members.xoom.com/_XOOM/lancebirch/thezone/pov_rose.jpg
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Lance.
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Nathan Kopp wrote in message <3782E64D.784138D6@Kopp.com>...
>Interesting results!
>
>I like the nice combination of memory/trace time for the superpatch type 2
>bicubic patch. Who would ever want type 0 again? (What an awful trace
>time.) I think you should increase the triangles-per-patch, however.
>From the POV-Ray Docs:
>
>This means that you really should keep u_steps and v_steps under 4. Most
>patches look just fine with u_steps 3 and v_steps 3, which translates to 64
>subpatches (128 smooth triangles).
>
>(pieces = 2^u_steps * 2^v_steps)
>
>That means 512 smooth triangles for u_steps 4 and v_steps 4.
>
>Doing this will hurt the parse time for the mesh, but shouldn't affect the
>trace time. On the other hand, if you output to a 'mesh2' (part of the
>superpatch), you should be able to speed up the parse time for the mesh.
>
>-Nathan
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