|
![](/i/fill.gif) |
Interesting results!
I like the nice combination of memory/trace time for the superpatch type 2
bicubic patch. Who would ever want type 0 again? (What an awful trace
time.) I think you should increase the triangles-per-patch, however.
From the POV-Ray Docs:
This means that you really should keep u_steps and v_steps under 4. Most
patches look just fine with u_steps 3 and v_steps 3, which translates to 64
subpatches (128 smooth triangles).
(pieces = 2^u_steps * 2^v_steps)
That means 512 smooth triangles for u_steps 4 and v_steps 4.
Doing this will hurt the parse time for the mesh, but shouldn't affect the
trace time. On the other hand, if you output to a 'mesh2' (part of the
superpatch), you should be able to speed up the parse time for the mesh.
-Nathan
Post a reply to this message
|
![](/i/fill.gif) |