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thanks for all the replies i tried it but why don't you just program pov so
planes are 0 units thick....
Noah A wrote:
> i've tried everything buy i can't get the camera out of the non hollow
> object damn plane hase to be removed to makethe fog work :( stupid
> infinit box things! caqn some one help? i know there is a good answer
>
> ---------------------------------------
>
> #include "all.inc" // an inc will all the standard inc files in it that
> i use color and texture ect.
> camera {
> location <0,15,-25>
> look_at <0,15,0>
> }
>
> light_source{<0,20,-5> color rgb <1,1,1> shadowless}
>
> height_field{
> png "hftest.png"
>
> pigment {
> gradient y
> color_map {
> [0 color rgb <0.701,0.449,0.37>]
> [1/16 color rgb <0.772,0.331,0.37>]
> [2/16 color rgb <0.772,0.63,0.512>]
> [3/16 color rgb <0.622,0.661,0.425>]
> [4/16 color rgb <0.622,0.559,0.591>]
> [5/16 color rgb <0.811,0.559,0.591>]
> [6/16 color rgb <0.693,0.543,0.394>]
> [7/16 color rgb <0.764,0.386,0.488>]
> [8/16 color rgb <0.654,0.433,0.252>]
> [9/16 color rgb <0.654,0.433,0.417>]
> [10/16 color rgb <0.654,0.551,0.417>]
> [11/16 color rgb <0.717,0.591,0.417>]
> [12/16 color rgb <0.425,0.299,0.173>]
> [13/16 color rgb <0.638,0.638,0.583>]
> [14/16 color rgb <0.748,0.638,0.583>]
> [15/16 color rgb <0.835,0.677,0.583>]
> [16/16 color rgb <0.638,0.638,0.583>]
> }
> scale 0.065
> }
> scale <530,170,320>
> translate <-265,-3,-2>
> }
>
> plane { y, 0.25
> pigment { color rgb <0.5,0.5,0.5> }
> finish {reflection 0.999 specular 0.6 phong 0.6 }
> normal {waves 0.5 frequency 4.0 scale 35.omega 2}
> }
>
> plane { z, 50000
> pigment {
> gradient y
> color_map {
> [0 White]
> [0.1 color rgb <1,0.78,0.15>]
> [0.2 color rgb <1,0.496,0.15>]
> [0.3 color rgb <1,0.417,0.315>]
> [0.4 color rgb <0.827,0.417,0.52>]
> [0.5 color rgb <0.827,0.417,0.52>]
> [0.55 color rgb <0.598,0.417,0.701>]
> [0.7 color rgb <0,0,0.52>]
> [1 Black]
> }
> scale y*-50000
> }
> finish {ambient 0.75}
> }
>
> fog {
> distance 375
> color White
> fog_type 2
> fog_offset 40
> fog_alt 15
> turbulence 0.7 scale 1000
> turb_depth 1.3
> }
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