POV-Ray : Newsgroups : povray.general : Big Bug Found : Re: Big Bug Fix Found Server Time
11 Aug 2024 13:15:01 EDT (-0400)
  Re: Big Bug Fix Found  
From: Jim Kress
Date: 5 Jul 1999 15:04:49
Message: <378101d1@news.povray.org>
You sure this isn't just an optical illusion caused by the viewing
persepective?  If I change the viewing point to <0, 0.5, -1.7> the problem
seems to go away.  It might also be an artifact of the lighting, since when
I switch the RGB values the top letters appear to be bigger than the bottom.

--
Jim

Check out my web site  http://www.kressworks.com/
It'll blow your mind (politically), stimulate your senses (artistically)
and provide scientific insights that boggle the mind!

Ken <tyl### [at] pacbellnet> wrote in message
news:378074CB.EE357A9E@pacbell.net...
>
>
> Alan Kong wrote:
> >
> > On Sun, 04 Jul 1999 20:00:25 -0700, Ken <tyl### [at] pacbellnet> wrote:
> >
> >   Hi, Ken. You are correct. Using your scene code I was able to
reproduce
> > the big bug.
>
> >   The following scene source, however, will squash the big bug:
> >
> > camera { location < 0, -.5, -1.7> look_at 0}
> >
> > light_source { <-10,10,-10> rgb 1}
> >
> > text { ttf "timrom.ttf" "BIG" .5,0 scale <1, .2, 1>
> >   translate<-0.85,-.525,0>
> >   pigment{rgb 1}
> > }
> >
> > text { ttf "timrom.ttf" "BUG" .5,0 scale <1, .2, 1>
> >   translate<-1.05,-.67,0>
> >   pigment{rgb 2}
> > }
> >
> > background { rgb .35}
> >
> > --
> > Alan
>
>   While your solution to the Big Bug works it is a bit messy. I have a
> Big Bug fix that I would like to submit for your approval. Besides fixing
> this particular bug it has the potential of fixing many other Bugs as
> well:
>
>   camera       { location < 0, 0, -1.9> look_at 0}
>   light_source { <-1,1,-510> rgb 1}
>
>   text { ttf "timrom.ttf" "RAID" .5,0  scale <1,2,1>
>     translate<-1.2,-.35,0>
>    pigment { rgb 2 }
>   }
>
>
>   All kidding aside there does appear to be something wrong with the first
> example I presented. If you look at the text object on top you will note
> where it intersects the text object on the bottom the bottom of the top
> text object appears to be thicker in the z direction than the top of the
> text object on the bottom. Shouldn't they be a uniform thickness both top
> and bottom for both text objects bottom and top ?
>
> Is this a Big Bug BUG ?
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net


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