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Nieminen Mika wrote:
>
> Noah A <vip### [at] powersurfrcom> wrote:
> : i've tried everything buy i can't get the camera out of the non hollow
> : object damn plane hase to be removed to makethe fog work :( stupid
> : infinit box things! caqn some one help? i know there is a good answer
>
> : camera {
> : location <0,15,-25>
>
> : plane { z, 50000
>
> Of course your camera is inside the plane.
> The normal of the plane points in the z-direction, ie. away from the camera.
> The normal points outside the plane. This means that your camera is inside
> the plane.
> Flip the plane:
>
> plane { -z, -50000
>
> Now the normal points at the camera, ie. the camera is outside the plane.
Or to accomplish the same thing with an extra word:
plane { z, 50000 inverse
--
Ken Tyler
mailto://tylereng@pacbell.net
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