POV-Ray : Newsgroups : povray.advanced-users : hollow my arse : Re: hollow my arse Server Time
2 Nov 2024 15:26:36 EDT (-0400)
  Re: hollow my arse  
From: Ken
Date: 5 Jul 1999 06:39:17
Message: <37808AF5.50B267B2@pacbell.net>
Nieminen Mika wrote:
> 
> Noah A <vip### [at] powersurfrcom> wrote:
> : i've tried everything buy i can't get the camera out of the non hollow
> : object damn plane hase to be removed to makethe fog work :( stupid
> : infinit box things! caqn some one help? i know there is a good answer
> 
> : camera {
> : location <0,15,-25>
> 
> : plane { z, 50000
> 
>   Of course your camera is inside the plane.
>   The normal of the plane points in the z-direction, ie. away from the camera.
> The normal points outside the plane. This means that your camera is inside
> the plane.
>   Flip the plane:
> 
> plane { -z, -50000
> 
>   Now the normal points at the camera, ie. the camera is outside the plane.

Or to accomplish the same thing with an extra word:

plane { z, 50000 inverse 



-- 
Ken Tyler

mailto://tylereng@pacbell.net


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