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Noah A <vip### [at] powersurfrcom> wrote:
: i've tried everything buy i can't get the camera out of the non hollow
: object damn plane hase to be removed to makethe fog work :( stupid
: infinit box things! caqn some one help? i know there is a good answer
: camera {
: location <0,15,-25>
: plane { z, 50000
Of course your camera is inside the plane.
The normal of the plane points in the z-direction, ie. away from the camera.
The normal points outside the plane. This means that your camera is inside
the plane.
Flip the plane:
plane { -z, -50000
Now the normal points at the camera, ie. the camera is outside the plane.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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