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On 4 Jul 1999 14:48:43 -0400, Nieminen Mika <war### [at] cc tut fi> wrote:
> It would be fine if you could specify a max_trace_level for an object.
>This way you could have a very high global max_trace_level and a glass
>object with a smaller one. Like this:
>
>global_settings { max_trace_level 20 }
>
>object { WaterGlass max_trace_level 5 }
>
> This could mean that when a ray hits the WaterGlass object, it will be
>reflected/refracted up to 5 times instead of 20 if the reflected/refracted
>ray hits the same WaterGlass object again.
I think this will be really helpful. Until someone actually implements
this, the two ways to avoid max_trace_level problems are blobs and
merge, but of course they are slower and with poorer quality than a
simple union of spheres.
Peter Popov
ICQ: 15002700
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