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> I truly wish povray had a 'quad mesh' - less chance of degenerate
triangles
> (Note: it might work as a variant on the polygon code - simply stipulate
> that all points are coplanar. )
Doh!
I seem to have been smoking the good stuff!
polygon
5,
p1,p2,p3,p4,p1
}
does the trick. I missed the fact that it's a 3-point vector, as all the
examples are 2-point...
However...
instead of degenerate triangles, I'm getting colinear points.
<sigh>
This is one evil shape.
>
>
> Twyst
> >
> > Xander
>
>
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