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On Wed, 30 Jun 1999 19:40:55 -0400, edna dornblazer
<hac### [at] geocitiescom> wrote:
>Now, what I did, and it is working, is just stick in some
> Mesh_Hash_Vertex(&number_of_vertices,
> &max_vertices,
> &Vertices, P1);
>for plain triangles.
>
>Comments / condemnations ??
Um... Nathan? Any comments? I was just going to look at that, to
tell you the truth, but I hadn't gotten around to it.
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