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"siegfried.guendisch" wrote:
>
> "PreScript":The whole .pov-file is Included below!!
> (Attention:this is rather a long text!!excuse my horrible english please)
> Here is my Problem:
> I want to have an object that is in the middle of a Room or something,
> rendered so that after rendering it would seem as if the camera would
As Steve said this won't help your math any but the easies way to rotate
the camera around the origin is to simply use the rotate command instead
of trying some complex translation scheme.
camera {
location <0, 40, -70>
look_at <0, 15, 0>
rotate <0, 360*clock, 0>
}
--
Ken Tyler
mailto://tylereng@pacbell.net
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