POV-Ray : Newsgroups : povray.general : Radiosity test 2 : Re: Radiosity test 2 Server Time
11 Aug 2024 15:16:12 EDT (-0400)
  Re: Radiosity test 2  
From: Arthur Flint
Date: 2 Jul 1999 13:39:08
Message: <377CFA2A.2A5A818D@gci.net>
Arthur Flint wrote:

> Nieminen Mika wrote:
>
> >   http://iki.fi/warp/pics/Radiosity_test2/
> >
> >   This time I tested the effects of the recursion level. Comments are
> > welcome.
> >
> > --
> > main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> > ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
>
> I  was wondering if you could post / link to the source code for your scenes.
>
> Any chance that I get to learn by looking at the scene code helps.
> Mr. Art

I took off on my own last night on a parlor rendering with radiosity and found
that if you set
#default{finish{ambient 0.0}} you get virtually no radiosity in the picture. The
scene that I was
working on only took 5 minutes. Increasing ambient to 0.05 is enough to bring in
radiosity affects
and increase render time to over 14 minutes.
So, lesson #1: Radiosity    *needs*    ambient values above zero.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.