POV-Ray : Newsgroups : povray.general : Possible solution for speeding up Povray's radiosity? : Re: Possible solution for speeding up Povray's radiosity? Server Time
11 Aug 2024 15:17:18 EDT (-0400)
  Re: Possible solution for speeding up Povray's radiosity?  
From: Margus Ramst
Date: 2 Jul 1999 09:54:21
Message: <377CC4B2.FCAD7F05@peak.edu.ee>
Having seen the results of similar techniques in GI, i'm a tad sceptical. While
such a method can be very accurate, I believe it would necessitate Monte Carlo
sampling - threreby introducing a lot of noise in the image. Think of the
current media that uses a similar technique.
The beauty of the current GI method is that it's relatively easily integrated
into the POV engine. If you want something better, I would prefer true
radiosity. Implementing this, however, is a daunting task - probably more so
than the photon approach. In particular, it would require meshing the scene into
discrete patches. I'm not sure if Radiance's wavelet method, though... Anybody?

Margus

Peter Popov wrote:
> 
> On Thu, 1 Jul 1999 20:43:58 +0100, "Equiprawn" <equ### [at] tinetie>
> wrote:
> 
> >Ahh! It all becomes clear now!
> >
> >Then what I propose is a radiosity implementation that works on a per object
> >basis. Could the benefits reaped by photons not also be reaped by radiosity?
> >
> >Equiprawn
> >
> 
> It is possible to use photons for global illumination purposes, the
> this is exactly what you propose. AFAIK Nathan mentioned that he
> wouldn't tinker with it for the time being, but you should best ask
> him.
> 
> Peter Popov
> ICQ: 15002700


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