Chris Huff <Chr### [at] compuservecom> wrote:
> How about a way to specify the falloff rate of blobs? Something like the
> light fading. This might make some interesting shapes.
Must admit that it would be kind of neet but I don't think it's possible
since povray solves the blob intersection with an equation rather than with
marchingcubes or recusive subdivision. I think the later one should be
implemented in the future though. It works the same as the isosurface patch
but with a special blob feature and would allow us to use toruses and some
other objects as blobs.
/Anders
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