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#declare sc=10;
//#declare sc=0.10;
union{
all objects here
scale sc
}
camera{
location PointLoc*sc
camera stuff
look_at PointLook*sc
}
light_source{PointLight*sc color LightColor}
There may some other scaling involved if you use fog or fade_distance but it
should be straightforward. Media will be a problem, though.
G.
Nieminen Mika wrote:
> Any idea how to rescale the whole scene (with thousand of objects)?
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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