|
![](/i/fill.gif) |
Hi!
Have anyone here succeded in producing a TGA with alpha channel of a scene
with a media object?
I can't get it to work; if I place the media inside a sphere with the
pigment "rgbt 1", nothing show up in the alpha channel. If I use the
pigment "rgbf 1", a totally solid circle show up.
// test scene; produces nothing in the alpha channel
#include "colors.inc"
camera {
location <0,0,2.4>
up y
right x
look_at 0
}
light_source {<10,10,10>, 0.65}
sphere { 0, 1
hollow on
pigment {rgbt 1} // change this to rgbf 1
interior { // and a solid circle occurs
media {
emission 1
density {
spherical
turbulence 0.8 omega 0.75
color_map {
[0 Black filter 1]
[1 Green filter 0]
}
}
}
}
}
sphere { 0, 0.5 pigment{Red transmit 0.5}}
// .ini file settings
Width=100
Height=100
Antialias=Off
Output_Alpha = on
Output_File_Type = T
Is it my head or is it POV-Ray that is broken? I need the alpha channel for
an explosion in a game.
Ole Laursen - http://sunsite.auc.dk/olau/
ARRGGH! IT'S ALIVE!
Post a reply to this message
|
![](/i/fill.gif) |