See Paul Bourke's Cuberender paper:
http://www.mhri.edu.au/~pdb/rendering/cuberender/
Cuberender is a fast 360 degree 3D
model exploration technique using 6 precomputed views.
I have posted an example that I created in Moray in
povray.binaries.images entitled "VRMLizing your POV models (part 2 of
are just as impressive as QTVR. Maybe more impressive since the
direction.
You could also setup a camera in your POV scene that has a thin viewing
These segments could then be combined in Photoshop or Paintshop Pro.
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