POV-Ray : Newsgroups : povray.general : One job for the knowledgeable nearsighted. : Re: One job for the knowledgeable nearsighted. Server Time
14 Nov 2024 19:17:19 EST (-0500)
  Re: One job for the knowledgeable nearsighted.  
From: Steve
Date: 27 Jun 1999 09:38:46
Message: <3776269F.947B319C@ndirect.co.uk>
Didn't work for me, my vision is 6/60 with glasses, maybe it
doesn't work with bifocals.

Jean Montambeault wrote:
> 
>         Okay now...
> 
> Foreforeword: you may put this :o) wherever you'll feel it's needed to keep
> your sanity. Don't know if it's going to be of much use though.
> 
> Foreword:
>             Don't worry, the attachment isn't a scene file, just an example.
> It is less messy that way than if I paste it in the body of this message.
> 
>             Now the interesting stuff.
> 
>             If you render  this (let's say 640X480 AA or not) you will see a
> red hexagon, points up, surrounded by 6 blue ones, drawn a bit too close to
> the red one (notice the R = .95 in polygon.pov). This is to ensure that
> there is no chance that any black pixel is going to be put at the seam
> between the blue and the red colors.
> 
>             Here's the part where you must be wearing thick glasses for the
> nearsighted. Mine are of dioptre 6 force. Those glasses that are thinned on
> the edges might not work, I don't know. Turn you're head on one side while
> keeping your eyes on the red hexagon. If I am *not* going crazy, you should
> see the red hexagon drift toward the same side that you're turning your head
> *and* a black border form around that hexagon on the sides opposite to that
> drift direction. This works on either sides or if you nodding to see the
> image at the limit of you lenses.
> 
>             Now, I was expecting that since its a simple prismatic effect
> that makes objects of different colors to appear at other relative places
> than they really are. What is puzzling me is that black border made of
> nothing ! I am not looking at a black color : I am looking at *nothingness*
> !!!! Is this a rip in the space-time continuum ? Have I been swallowed
> already ? Are *you* reading this or are those you, other you(s), on the
> other side of the mirror (in which case Moray's coordinates would be the
> right way ? Not bad !(Hi Lutz!)). Help me! Help me!!
> 
>             Neaj
> 
>                    Name: polygon1.pov
>    polygon1.pov    Type: POV-Ray scene file
(application/x-unknown-content-type-POV-Ray.Scene)
>                Encoding: x-uuencode

-- 
Cheers
Steve

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