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Actually, it's Tim SoderSTROM, but that's okay. I must agree to what you
have said here. I checked out some of the links, though not many. It, more
or less, explained the concepts behind it. They would work, except that I
don't have a strong enough backing in Pov-math (where to use it and how).
I'm still trying to figure out curves without using the translate first
then rotate ploy :) hehe
In any case, I agree, and if you happen to find any, please notify
me! (It'll do the same, of course)
Tim Soderstrom
TigerHawk
Jason Dinger wrote:
> Tim Soderman asked for some walking tutorials and was given a ton of
> links. Unfortunately very few of those links dealt with POV-Ray and the
> ones that did were include files, not tutorials. The walking.inc is
> helpful and makes it possible to
> make simple walking animations, but it doesn't explain how to do it. Tim
> said it and I'd have to agree, we're looking for tutorials....I can use
> the include file all day long but I don't get anything out of it if I
> don't understand why (acos((B*B+C*C-A*A)/
> (2*B*C))+atan2(lStride,lAnkle))-pi/2 moves the knee a certain way. I've
> even made a ton of small animations wherein I move a sphere by every
> imaginable variable (ie:
> sin(pi*clock),sin(pi*2*clock),(clock*clock),sqrt(clock),etc.etc.etc).
> but
> it really didn't help me to understand the complex type of math that is
> used in walking.inc. Also, downloading the source to a ton of IRTC
> animations didn't help because 9 out of 10 of them had equations that
> were just as daunting. If anyone knows of a tutorial that explains these
> things better it would be MUCH appreciated.
> thanks.
> jason.
> www.angelfire.com/co/ug
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