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Be careful of odd effects when scaling things very small or large or possibly even
thin
too. This last thing I have yet to see any problems with but you just never know, so I
thought I would mention this here.
Ken wrote:
>
> Stewart #7 wrote:
> >
> > Is there a way to use POV's features without going fully 3D ?
> >
> > I know there is a "plane" feature... but Im looking for a way to
> > include totally 2D stuff in the 3D rendering... like...stuck on
> > labels or menu boxes.
>
> A little work with the scale function will flatten almost any object
> you can make into a near 2d object. A box can even be specified as
> a 2d object if your interested.
>
> box {<-1,-1,0>,<1,1,0>}
>
> A cone can be scale near flat like so
>
> cone{<0,0,0>,1,<0,1,0>,0 scale <1,1,.001>}
>
> Other objects can be specified in a similar fashion to achieve
> your "2D" objects.
>
> I am not saying that using the scale function is the perfect solution
> but it does come close enough for the kind of work I do :)
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
--
omniVERSE: beyond the universe
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