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On Thu, 24 Jun 1999 21:16:06 +0200, Stefan Hahn wrote:
>Tanking an *Intersection* between
>a *rgbf* *lathe* object
>and an arbitrary object
>results in only a few randomly distributed "reflective" pixels.
The problem, believe it or not, is coincident surfaces. Moving
the plane just a tiny bit fixes it. Why this only happens with
the intersection and not all the time is an interesting question,
but one for which I don't have the answer.
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