Mike wrote:
>
> Hi Folks
>
> I'm trying to create a 3D logo from a flat black and white version. I've
> tried doing using a height field. When I render an animated sequence the
> logo looks like it's transparent at the sides. Does anyone know why?
>
> Is there a better way of doing this? Here is the pov file and the
> original logo. Also frame 10 of the animation.
>
> Cheers
>
> Mike
> mik### [at] nacstock ac uk
If you replace the chrome texture you have in two places with
pigment { rgb 1 }
finish { ambient .5 diffuse .5 }
and then render the scene you will find there is nothing wrong with
your logo object (I used the first camera to test this). You are the
victim of a highly reflective object and no more. If you are having
any real problems it is with the roughness you have on the objects
edges from a poor quality height field image. The lack of straight
edges in the image is giving you very rough edges in the HF object
and appears as if the edges have been chipped away.
Please don't post binaries to this group in the future. Instead post
your question here and the source file in the povray.binaries.scene-files
group with a reference to it's location.
--
Ken Tyler
mailto://tylereng@pacbell.net
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