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Stefan Hahn <Ste### [at] t-onlinede> wrote:
: However, the center portion around the symmetry point (center of the
: vulcano) does not render properly.
Seems like a precision problem. Scaling everything by about 10 solves
the problem.
This is the core of the problem:
#declare Scale = 1;
#declare eye = <-0.3,0.5,-0.3>*Scale;
lathe
{ linear_spline 2
<0,0> <.01,.004>*Scale
pigment { rgb 1 }
}
camera { angle 1 location eye look_at 0 }
light_source { y*10,1 }
If you set Scale to 10, everything seems to be ok.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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