POV-Ray : Newsgroups : povray.bugreports : rendering lathe objects generates faulty surfaces at the origin : Re: rendering lathe objects generates faulty surfaces at the origin Server Time
14 Jun 2024 18:01:34 EDT (-0400)
  Re: rendering lathe objects generates faulty surfaces at the origin  
From: Nieminen Mika
Date: 24 Jun 1999 10:04:01
Message: <37723ad1@news.povray.org>
Stefan Hahn <Ste### [at] t-onlinede> wrote:
: However, the center portion around the symmetry point (center of the
: vulcano) does not render properly.

  Seems like a precision problem. Scaling everything by about 10 solves
the problem.

  This is the core of the problem:

#declare Scale = 1;

#declare eye = <-0.3,0.5,-0.3>*Scale;
lathe
{ linear_spline 2
  <0,0> <.01,.004>*Scale
  pigment { rgb 1 }
}
camera { angle 1 location eye look_at 0 }
light_source { y*10,1 }


  If you set Scale to 10, everything seems to be ok.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.